By using games as the context for biofeedback, the user learns how to relax quickly, while having fun at the same time." Galvanic has also developed a single-player game called The Loom, where the ...
A game currently under development uses your own anxiety to make its play increasingly horrifying as you get more scared, and it also aims to help people confront their fear. “When it senses that ...
Mightier, a Boston Children’s Hospital spinout that makes biofeedback video games to help children with emotional regulation, has raised $2.4 million in seed funding. Slow Ventures led the round, with ...