We all know how city-builders work at this point. You hover around the map to meticulously place each building and construct infrastructure. Well, what if I told you it could be more hands-on than ...
These days, sim racing is more realistic than ever. There are better screens, better headsets, and better steering wheels ...
Beavers are nature’s builders, and in Timberborn, released on PC in Steam Early Access on Wednesday, players manage a colony of these industrious critters in a post-human world. The city-building sim ...
Advanced driving aids, semi-autonomous tech, and drive-by-wire systems remain all the rage among automotive OEMs, and much of that technology can be directly traced to its origins in auto racing. The ...
The troubled development of Kerbal Space Program 2 is coming to an end, as developer Intercept Games announced recently that the game will be released in Early Access on February 24, 2023. The sequel ...
This massive milestone update for the popular city building simulation. In the last 10 years, more than 280 million Mayors worldwide have accomplished the following milestones: 10 million Club Wars ...
Max Verstappen isn’t just dominating on Sundays, he’s now shaping how future drivers train long before they ever reach Formula 1. Behind the scenes, the Red Bull star is helping develop simulator ...
Mars First Logistics is one of those beautifully singular ideas that reminds you why Steam is ultimately a good thing. Shape Shop's painterly, open-ended rover sim is all about constructing kooky ...
Meta revealed at today’s VR showcase that one of the games it is bringing to VR is Cities. This reimagined version of the city-building sim translates the UI-heavy experience into a more virtual form.
Indie game developer and publisher Jovano Software has given their new title, Warranted Humanity, a proper release date, as it arrives in a couple of weeks. If you haven't had a chance to check this ...
NMAHMAIN copy Purchased from the NMAH Library Endowment. Contents Series foreword -- Foreword / Janet H. Murray -- Acknowledgments -- Introduction: SimCity's mystique -- Part I: Simulation's grasp -- ...