Social engagement: Playing an analog game typically brings students together. Initial student interactions are functional: ...
Game-based learning has become synonymous with educational video games in some circles, but low-tech games have been used with great success in classrooms for a while. In fact, games that don’t ...
Classroom learning remains a cornerstone of education, fostering a dynamic environment where students engage with peers and instructors in real-time. Within these walls, knowledge transcends textbooks ...
Two decades in, and it’s abundantly clear that one of the most effective ways to nurture the 21st century’s trademark skills—creativity, critical thinking, communication, collaboration—is by creating ...
Last school year, Holly Swartz decided to turn her 1st grade classroom into a galaxy far, far away. She created a giant, nine-weeks-long “Star Wars” game for her class, dividing her students into ...
Working in the education design space collectively for 26 years, we understand students and teachers need environments to support learning. Classrooms should be designed for listening and engagement; ...
During the six years that I taught U.S. History in Baltimore City Public Schools, I was always looking for new ways to engage my students. When Vadim Polikov—my childhood friend and a successful ...
Multiplayer world-building games like Minecraft and Roblox allow adolescents to engage in complex creative thinking, as well as refine their skills of communication and collaboration. As gaming ...
When classrooms went online in 2020 during the pandemic, gamified learning opportunities grew as a quick and easy way to evaluate the general learning that was happening from student to student.
Through culturally relevant themes and virtual interactions, students learn to explore the world, their social relationships and how games work. As educators seek tools for online environments, one of ...
I learned quite a bit from a tiny robot named 2-XL. If you’re not an official Old™ like me, you may not remember this kids’ toy, which first appeared in 1978, and was a glorified 8-track cassette ...
Doug Bonderud is an award-winning writer capable of bridging the gap between complex and conversational across technology, innovation and the human condition. Flipped classrooms aren’t a new concept, ...
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