Variable rate shading (VRS) is a relatively new technology that will have an important impact on the next-gen gaming consoles from Microsoft and Sony that are scheduled for release in November. VRS ...
THE VISUAL IMAGE is inherently ambiguous: an image of a person on the retina would be the same size for a dwarf seen from up close or a giant viewed from a dis­tance. Perception is partly a matter of ...
Scientists at Germany’s Fraunhofer Insititute for Solar Energy Systems (ISE) evaluated the performance of its newly introduced ‘Matrix’ approach to interconnecting shingled solar cells. The institute ...
An international research group has conducted a comprehensive review of all designs and control strategies for PV-integrated shading devices (PVSDs), in order to help bring the technology closer to ...
With so much revenue riding on live events, it’s critical for producers to provide the best possible experience when presenting live and post-produced content. Higher resolution (example 4K) has been ...
About two years ago, NVIDIA started talking about a shader rendering method that applied varying levels of quality to different objects in the game world. That method was called Variable Rate Shading, ...
Zelda Breath of the Wild's cel-shading is responsible for much of the bright and vibrant visuals the game is known for...but what if these effects were turned off? Using the Wii U Cemu emulator, ...