3D graphics are made up of little more than very complicated math. With enough time, you could probably compute a ray marching by hand. Or, you could set up Excel to do it for you! Ray marching is a ...
What if instead of defining a mesh as a series of vertices and edges in a 3D space, you could describe it as a single function? The easiest function would return the signed distance to the closest ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results