At this year's Electronic Entertainment Expo, Oddworld chief creative officer Lorne Lanning and executive producer Bennie Terry III are talking up their latest project, Oddworld: Soulstorm. But they ...
It’d be easy to get the impression that realtime 3D is really coming of age. For a long time, all computer graphics looked like – well – Tron, at best, and often not nearly as slick. Then pre-rendered ...
It would be easy to think that full-motion video is obsolete. Full-motion video, often shortened to FMV, is a previously rendered or recorded scene that is spliced into a game, rather than rendered by ...
From 3D rendering to image warping, the capabilities of today’s graphics display controllers are integral to a broad range of innovative applications. High-end GDCs help define a product’s style and ...
Game developers have traditionally used pre-rendered video sequences (i.e., passive cutscenes) to help tell the story and enhance the visual presentation of games. However, technology is now making it ...
Pebble Beach Systems has integrated Adobe After Effects in order to streamline playout graphics workflows. The integration incorporates a plugin and pre-render workflow, which is designed to simplify ...
AI has been an increasingly popular marketing tool in video game graphics lately. NVIDIA uses it with their DLSS, for instance, which allows them to offer a significant performance boost when running ...
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