A guide for Claude (or any coding agent) working in a Unity project. It covers how to drive the open Unity Editor from the terminal, build and edit prefabs and scenes with C# scripts, enter Play mode ...
A complete AI agency at your fingertips - From frontend wizards to Reddit community ninjas, from whimsy injectors to reality checkers. Each agent is a specialized expert with personality, ...
文章浏览阅读100次,点赞2次,收藏4次。本文深入拆解基于Unity的2D弹弓玩法实现,聚焦Rigidbody2D与SpringJoint2D协同的物理方案,涵盖拖拽手感优化、弹簧关节参数调优、基于相对速度的伤害结算公式、ScriptableObject驱动的关卡数据架构,以及高频翻车点排查(如抖动、穿模、预览偏差)。强调物理层 ...