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Alien Isolation 2 has some big fans at the helm

The developers at Creative Assembly share their deep passion for the Alien universe and discuss what a 'great honour' it is to be working on a sequel to Alien: Isolation. Hear about their dedication ...
Alien Isolation 2 will be released in 2027, ready to remind you why xenomorphs are pure nightmare fuel. At the Lucca Comics and Games Festival IGN sat down with the game's creative director, Al Hope, ...
Isolation was already one of the best horror games out there, but its sequel sounds like its dialing up the fear factor.
Alien: Isolation 2’s developers reveal how its smarter Xenomorph uses weather and new hunting behaviors to make escaping even harder.
If you make noise, if the dog barks in the background, that may give you away," warns Creative Assembly's audio lead James Magee.
Alien: Isolation, Creative Assembly's 2014 foray into the horror franchise created by Ridley Scott, was a cult hit that used incredible attention to detail to capture the same sense of wonder as the ...
In an extensive development Q&A released on YouTube, the team at Creative Assembly also confirmed that Alien: Isolation 2 will be getting a physical release. However, as fans already know, that ...
Michael Manning (He/Him) has been enamored with video games since he first played the Sonic Classic Collection as a child. With decades of experience in gaming and a full tour as a Gaming Journalist, ...
Horror fans are some of the most passionate out there and we’ve rustled through our recent reviews of the latest scary releases, as well as diving into the backlog for our picks for the best horror ...
Since its release in 2014, Creative Assembly’s Alien: Isolation has gained something of a mythic quality in certain circles. While some of its reception at launch was a bit mixed (mostly owing to its ...
There I was in 1992, a full head of hair, my trusty Amiga 500 (a much beloved hand-me down Christmas gift from one of my older brothers) and a copy of Team 17’s Alien Breed. Life, it seemed, wouldn’t ...